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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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fish
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726-750
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727
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vertex
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6-view
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1995-03-18
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====================================================================
View Options Vertex Page 6-1
VIEW OPTIONS MENU:
Function FastKey Page
====================== ================================= ====
Initialize View V-V 6-2
Indicator Size V-I 6-2
View Parameters V-P 6-2
Fast Draw Toggle V-F 6-3
Trans Fast Draw Toggle V-T 6-3
Back Hide V-B 6-4
Hide Selected V-S 6-4
Hide Vertices V-H 6-4
Unhide Vertices V-U 6-4
Solid V-1 (or just 1) 6-5
Wire Frame V-2 (or just 2) 6-5
Anim Wire V-3 (or just 3) 6-5
Solid Model V-4 (or just 4) 6-6
Distance V-D 6-6
====================================================================
View: Initialize Vertex Page 6-2
Function: Initialize View
FastKey: V-V
Description:
Upon selecting this menu option, the view rotations, positions and zoom
factor will be returned to their normal values.
====================================================================
View: Indicator Size
Function: Indicator Size
FastKey: V-I
Description:
This lets you change the size of the vertex indicators. Allowable
values range from 1 to 10. You may now enter a value of 0 to force
the program NOT to draw selectors. This should speed up displays a
little. Please note, you will not be able to select anything in this
mode.
====================================================================
View: Parameters
Function: View Parameters
FastKey: V-R
Description:
This lets you enter by hand the view rotations, view positions and the
current zoom level.
====================================================================
View: Fast Draw Vertex Page 6-3
Function: Fast Draw Toggle
FastKey: V-F
Description:
When altering the view parameters with the mouse, you may want either
speed or detail. When this flag is on, changing the view with the mouse
will cause a box, the size of all objects, to replace the normal
drawing of the objects. When the flag is off, changing the view will
require waiting for the entire image to re-draw. On slower systems this
delay may take quite a while, and cause a jerky feel to movements.
====================================================================
View: Trans Fast Draw
Function: Trans Fast Draw
FastKey: V-T
Description:
This toggle works the same as Fast Draw above, but applies to the
Transform menu options of Move Free, Scale Free and Size Free.
====================================================================
View: Back Hide Vertex Page 6-4
Function: Back Hide
FastKey: V-B
Description:
This command will tell Vertex not to draw all vertices which have a
Z coordinate less than 0. This will have the effect, on some objects,
of performing hidden line removal.
For example, if you select this command while you are editing a
sphere, all the points which are in the back will be hidden. Try it
to see the effect.
To turn off Back Hide, select the Unhide-Verts option below.
====================================================================
View: Hide Selected
Function: Hide Selected
FastKey: V-S
Description:
This will hide all vertices which are currently selected. (It will also
deselect them - hidden vertices may not be modified!)
====================================================================
View: Hide Vertices
Function: Hide Vertices
FastKey: V-H
Description:
This will give you the pick pointer so you may choose which vertices
to hide. Remember, hidden vertices cannot be selected or modified.
====================================================================
View: Unhide Vertices
Function: Unhide Vertices
FastKey: V-U
Description:
This will un-hide all hidden vertices, including those hidden with
the Back Hide function.
====================================================================
View: Render Solid Vertex Page 6-5
Function: Render as Solid
FastKey: V-2 (or just 2)
Description:
This feature will close the main window and open a 16 color hi-res
screen where the current view will be rendered. You can abort the
render at any time by pressing any key. Please note that
this is in no way intended to be a rendering system. This quick solid
model is provided to aid in object development, and that is all. There
are no facilites to save these images, or transfer them to video, at
this time. I would really like to develop a good scan-line rendering
system at some time in the future, but currently, it is nothing more
than a basic shading routine.
Saving is now accomplished with Vertex IF you have the iff.library in
your libs: directory. While viewing a render, simply press the s key,
and a filerequester will appear, wherein you can save the IFF file.
====================================================================
View: Render Wire
Function: Render as Wire Frame
FastKey: V-2 (or just 2)
Description:
This feature will close the main window and open a 2 color hi-res
screen where the current view will be rendered. You can abort the
render at any time by pressing any key.
====================================================================
View: Anim
Function: Animate as Wire Frame
FastKey: V-3 (or just 3)
Description:
A requestor will appear asking for a step value. This is the number of
degrees to rotate by for each frame of the animation. You can abort
this function by pressing any key.
====================================================================
View: Solid Vertex Page 6-6
Function: Solid model
FastKey: V-4 (or just 4)
Description:
The beginnings of my solid model routine. Not done yet, but it gives
you another way of seeing the objects (without lines)
====================================================================
View: Distance
Function: View Distance
FastKey: V-D
Description:
This lets you change the viewing distance for perspective views and
the rendering routines. Allowable values range from 200 to 10000.
Smaller values will exaggerate the perspective and make things look
closer to the viewer.